![]() "In games I went from working at Ion Storm and Retro Studios to head production designer for Star Wars Galaxies and then lead concept artist on Star Wars the Old Republic. "Early on in my career I pretty much stunk, but with every book I got a little better, it was a great incubator for my skills to be honed. "I'd sit in a small studio with my inker and draw stuff that didn't have to pass through a battery of gatekeepers to see the light of day," he begins. Jorgensen, a former penciler in comics, felt like it was a return to his roots. Stoic was born with Thomas as writer, Watson as programmer and Jorgensen as artist. The trio were enticed by the rise of good iOS games, the success of the teams behind them and, mostly, the creative freedom going independent offered. Formidable indeed.Īlex Thomas, John Watson and Arnie Jorgensen worked together for five years at BioWare on Star Wars the Old Republic when they decided to create their own studio. After all, Stoic, which was formed in 2012, is the result of three ex-BioWare employees forming a party - but instead of a Warrior, Rogue and a Mage, this party is comprised of a writer, a programmer and an artist. When it comes to player choice, you'd be hard pressed to find a triple-A video game studio more committed than BioWare.Ĭreating complex characters and meaningful choices is BioWare's thing, and on mobile there aren't many games with a similar narrative ambition, but of those that do, The Banner Saga is one of the most acclaimed.īut it's no accident that The Banner Saga shares that design ethos. ![]()
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